Jeff Hangartner – Revealing the Path Less Travelled in Video Game Industry

Jeff HangartnerJeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.

CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.

You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.

Re-did the throwing star today! I want to keep things hand-drawn/sketchy but a little nicer than before.  I’m working pretty randomly here… my plan is to finish the art before I hire a programmer to put it all together, so I’m just working on what I feel like working on on any given day.  I should probably be a little more organized, but it’s easier to motivate myself when I get to work on fun stuff in-between the boring stuff haha Here’s a mock-up of the original throwing star and the new one side by side:

Bulletproof Outlaws - Background

I put a hole in the throwing star because I have a feeling I’m going to end up making it glow in SOME way, and holes look cool when you’re making things glow because it breaks up the solid silhouette with little glowy bits. To make the star I just used the Photoshop star-shape brush, made it spin, shrunk all the frames vertically 50%, then duplicated the frames downward a few times as black silhouettes to get the 3d ridge on the bottom sides.  Bam, throwing star done!

I think the other things I do will be a little more complex because I want them to spin and flail around whereas the throwing star is just supposed to go in a straight purposeful line.  Something like the explosive might pop up and spin around as it’s rising before it explodes.

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