Jeff Hangartner – Revealing the Path Less Travelled in Video Game Industry

Jeff HangartnerJeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.

CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.

You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.

Almost back to full health, so today I got back to drawing! I have two major effects I need to make: The fire arrow‘s fire, and the dynamite‘s explosion. I think the explosion will be more difficult to tackle because it’ll involve both an explosion and smoke clouds, so I decided to give the fire arrow a go first. I’ve done effects like this before in Mage Knight for the Nintendo DS (terrible game, don’t buy it haha) and I developed a pretty fast workflow. I decided to record my desktop to see if my little laptop would blow up or not and it survived so I’ll record more art videos as I go…I also don’t know why the cursor shows up as a black box, but I’ll look into that for next time! Here’s the Making Of (don’t worry, I sped it up after the first bit):

And here’s the end result…the mighty FIRE ARROW OF DOOOOOOOOM:

I have the utmost respect for the old school Disney animators who had to animate fire and water effects by hand, drop by drop haha But once you get in the flow it’s not actually TOO bad. You draw a shape with bits falling off, then go to a new layer and make sure those falling bits continue to fall and shrink properly, and then tweak the big shape, and you just do that over and over until you’re done. Of course it helps if you have a drawing tablet of some kind, like a Wacom tablet, a Cintiq, or my awesome little Lenovo X200 Tablet:


I swear, Lenovo should start paying me for advertising their products haha

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