Jeff Hangartner – Revealing the Path Less Travelled in Video Game Industry

Jeff HangartnerJeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.

CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.

You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.

My game is a continuous game where everything gets faster and faster over time, until you can’t keep up and get hit by 3 objects and then it’s Game Over. From a gameplay perspective if all you do is move left and right and dodge the same type of object that increases speed at the same rate, there’s only going to be so much variation in your results…you’re going to learn to know “when I get to about a minute in, it’s impossible for me” and all the fun is taken out of it because it’s now predictable.

One way I’m mixing that predictability up is by having mutliple types of objects…each of them comes at you in a different way or damages a different sized area. There are also objects that heal you. So now it’s a little less predictable…you don’t know if a throwing-star is going to come out, or dynamite, or some healing sushi.

On top of that I’m adding a Super Meter that’ll charge up every time you successfully dodge an object, and when the meter is full you’ll be able to tap the ninja and do a magic deflection move that’ll deflect an object, giving you another chance. It’s basically a panic button. I figure like the random objects it’ll help make sure the player gets a different experience each time because they can decide when they want to use it and it might be the difference between surviving another 10 seconds or not.

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