Jeff Hangartner – Revealing the Path Less Travelled in Video Game Industry

Jeff HangartnerJeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.

CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.

You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.

Got the fire arrow’s animations redone today! This is going pretty quick, it’s just boring, and I’ve already made videos of this stuff as I was developing it so there’s not much to really post up! Derek has come down with the flu so the programming side will slow up a little bit this week. That’s alright with me though, it gives me time to catch up on the art side. Originally I wanted to be fully done all the art before even talking to a programmer, but it’s working out alright. Next game I’ll understand what to expect in terms of how the animation files need to be set up, so things should go much smoother!

I think for the next game I’ll do something extremely short. Like something I can do the art for in a week. This project has gone fine, considering all the extra stuff I’ve had to do with regards to setting up and establishing a business and bit of a following, but I think one month of dev time is ideal for small iPhone games for a startup studio.

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