Laughing Jackal’s massive August has just got bigger. Their first PS3 game, the high-speed arcade puzzler Cubixx HD will be coming to PSN on the 17th August (SCEE) with the SCEA date to be confirmed for the lowest price of $9.99 in the US and £6.29 in the UK. Cubixx HD will be on sale to PlayStation Plus subscribers with a 20% discount available during its first week on sale.
Encore, a Deluxe Entertainment Services Group company has announced the addition of Armen Kevorkian to its growing visual effects department. Kevorkian will be working as an in-house VFX supervisor on many of the projects that come through Encore. Kevorkian has—as a client—collaborated with the members of Encore's VFX team quite a few times over the years on a number of shows, most recently on the pilot for Unforgettable, which was picked up by CBS for the fall season and will continue to utilize Encore as its VFX vendor.
DICE, an Electronic Arts Inc. studio, announced the publication of a novel based on Battlefield 3™, one of the most highly anticipated games of 2011. Battlefield 3: The Russian novel is written by the highly decorated ex-SAS operator and best-selling author of Bravo Two Zero, Andy McNab, with co-author Peter Grimsdale. The book tells the back-story of RU Special Forces operator Dima, one of the hero soldiers featured in the Battlefield 3 single-player campaign narrative. Having first-hand experience of the drama and trauma of real war, McNab and co-author Grimsdale bring an authentic voice and heart-wrenching perspective to the story. Like the game, the novel is charged with documentary intensity, high octane action, and ripped-from-the-headlines incursions. Battlefield 3: The Russian paints a picture of a soldier struggling to do whatever it takes to keep himself, and his platoon, alive. The modern military novel will be released alongside the game on Oct. 28, 2011 and will be published by Orion Publishing in Europe.
Innovative gaming company FunGoPlay.com counts on LightWave 10 software to build a groundbreaking 3D gaming experience for children
An estimated one in three children in America today is overweight or obese, according to the National Health and Nutrition Examination Survey. To help combat the growing epidemic, FunGoPlay.com has opened the world's first virtual sports theme park-an innovative online sports world that bridges the gap between online gaming and physical activity among children. FunGoPlay artists relied on NewTek LightWave™ 10 software to create and deliver everything from eye-catching imagery and 3D elements, to customizable assets and interactive environments.
The FunGoPlay (FGP) online world melds creativity, imagination, and technological innovation to deliver a fun, safe, and entertaining experience for members aged six to eleven. Members play games and tournaments in the online world, and with FGP Sports Gear, such as a soccer ball or flying disk with sophisticated electronics that track the length of play, players connect in the physical world to earn in-game rewards and achievements, such as medals, points, and power-ups.
Creating a Fun Production Pipeline
FunGoPlay assembled a winning team of 3D artists and a high-end toolset to create the groundbreaking gaming experience, at the heart of which is LightWave 3D® software. "The FunGoPlay team has used LightWave since its first day of production," explains FunGoPlay Animation Director, William Vaughan, who manages the 3D production activities, including modeling, texturing, rigging, animation and rendering of all 3D assets and delivery. "LightWave has been an invaluable resource and I can say, without a doubt, that we wouldn't have made the launch deadline without it," he adds.
SpriteGen™, a powerful new utility in LightWave 10, automates the production of sprite animation images for real-time and game engines, which helped the artists at FunGoPlay streamline the production pipeline and meet the launch deadline by shaving days off of each week's rendering workload.
FunGoPlay Render Wrangler, Anthony Quinones agrees, noting that the SpriteGen tool enabled him to work more efficiently. "It has saved me weeks of unnecessary work by creating a sprite sheet right from LightWave that the programmers at FunGoPlay can use immediately. By not having to compile thousands of frames, it makes my job easier."
The FunGoPlay artists also relied on the new LightWave 10 Viewport Preview Renderer (VPR) for instant design feedback. "The new VPR function makes adjusting textures a snap, and allows the art director at FunGoPlay to look over my shoulder without having to wait to see how texture adjustments look," explains Thompson Conrad, Jr., FunGoPlay 3D artist. "It has dramatically lowered my texturing and rendering times, allowing the FunGoPlay team to move much faster through our workload."
Next Generation Simplifies Character Animation, Adds Stereographic Capabilities and Physical Rendering.
MAXON announced CINEMA 4D Release 13, the next generation of its industry- leading 3D motion graphics, visual effects, painting, and rendering software application. With all new character tools, integrated stereographic capabilities, stream-lined multi-artist collaboration and physical rendering, CINEMA 4D Release 13 builds on the company’s 25-year legacy of enabling digital content creators around the world to produce highly engaging content quickly and easily for a variety of industries.