Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.
While Derek works on the iPhone version of the game, I’m busy scaling the animations up to iPad size and retina screen size. I actually think the game could get away without a retina version because everything is anti-aliased and cell-shaded so all the retina will do is make things a little sharper (vs a game with photographic elements or 3d, where there are tons of different shades/textures/details), but if it’s an easy port then why not! I have to say once again that I love the iDevice screens…they’re so vibrant and the game looks really good in action with all the glows and such.