Jeff Hangartner – Revealing the Path Less Travelled in Video Game Industry

Jeff HangartnerJeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.

CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.

You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.

This is going to be a fun week!  I’m almost at the point where I get to start drawing/re-drawing new art. Because I started with a game that I already had some art done for, and I had to find a good workflow for converting it all to various screen-sizes I haven’t been able to do the FUN stuff like making new art…which will also be the more interesting stuff to anyone reading this blog regularly haha  But the video below signifies my passing into the next stage of making actual progress:

Sure, this LOOKS like it’s just the same video from a few updates back.  But no!  It’s actually much awesomer because the guy on the left is for the iPad and the guy on the right was generated from the iPad guy’s art/animations and everything the guy on the right does should be in exact proportion for his size to the guy on the left.  The timing should be dead on too, so in theory all versions of my game will play exactly the same down to the frame timing.  I was REALLY worried I’d have to re-animate everything by hand for different screen sizes, so this makes me happy!

I figure I should be able to get the already made art all finished converting today, and then I get to start drawing new stuff, oboy!

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