Jeff Hangartner – Revealing the Path Less Travelled in Video Game Industry

Jeff HangartnerJeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.

CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.

You can visit his website Bulletproof Outlaws to know more about him or send an email to get connected.

This is the dynamite flinging toward the player. The dynamite is going to explode as it arcs downward toward the player and the player will have to be outside of a certain radius to avoid the explosion. This one will probably be harder to dodge. Not sure what I’ll do for the explosion, I’m messing a bit with doing cel-shaded particle effects in 3d and then rendering them out as PNG files, but I might end up hand-drawing it.

I can draw an explosion by hand no problem, the only reason I do some of my stuff in 3d first is just to save time. As a one-man operation I have to do stuff as quick and efficient as possible. Long as the end result looks cool, it’s all good in my books!

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