Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
Almost done the Game Design Document for the first game. I’m going with a nice simple game that I’ve actually done a simple version of in Flash before, so some of the art is already done. I’ll be adding more to the game, of course…gotta’ make it worth $0.99 haha You’re the ninja below and you dodge shurikens, explosives, fire-arrows, etc. that come flying at you faster and faster:
A lot of stuff came up while I was writing the GDD. I’m planning to try outsourcing the programming to India or something because I don’t have an in-house programmer yet, so I want to make sure my GDD is detailed enough to explain all the details and make it fool-proof, but also short enough that someone won’t look at it and go “A 40 page GDD?? I haven’t even read it but this is gonna’ cost ya $10,000 for me to make!” haha A few people have advised against outsourcing to these big “thousand programmers in India” places, and I’m a bit nervous about it because who knows what you’re gonna’ get. I figure the safest bet is to use a site like Elance or oDesk and go by the reviews of the programmers (seeing if the jobs they’ve done before are actual iPhone games and not like, a calculator App).