Jeff Hangartner, the founder of the gaming start-up, Bulletproof Outlaws has been a professional developer of games over the last half a decade. Creator of Pixelation, the 1st Pixel Art Forum and also originator of the Pixel tutorials which have been published in the form of a book. Jeff has always been a pioneer of the gaming industry.
CG Today is proud to present Jeff’s exploration as he shares the whole process of creating a start-up right from day 1. With the belief that gaming development is coming back to its original “one programmer in the basement roots” idea, Bulletproof Outlaws is chronicling every step of its start-up process from strategies, to marketing, setting goals and outsourcing, successes and failures. The aim is to help other developers who have ideas but are intimidated by the whole start-up process and are not sure how to go about it.
Almost back to full health, so today I got back to drawing! I have two major effects I need to make: The fire arrow‘s fire, and the dynamite‘s explosion. I think the explosion will be more difficult to tackle because it’ll involve both an explosion and smoke clouds, so I decided to give the fire arrow a go first. I’ve done effects like this before in Mage Knight for the Nintendo DS (terrible game, don’t buy it haha) and I developed a pretty fast workflow. I decided to record my desktop to see if my little laptop would blow up or not and it survived so I’ll record more art videos as I go…I also don’t know why the cursor shows up as a black box, but I’ll look into that for next time!