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  • Interviews

Interview - Artists

Arunkumar Boyidapu - Lig

Image - Arunkumar Boyidapu - Lig

Mr. Arunkumar Boyidapu is a lighting and composting artist at Sparky Animation. Boasting of Jedi

Saturday, 23 April 2011 Comments

Interview - Managers

Interview with Sathya Na

Image - Interview with Sathya Na

Sathya Narayanan the Senior Production Coordinator of Amskray Visual Effects Studio, Chennai, Indi

Monday, 4 October 2010 Comments

Interview - Schools

Asadul Islam – Student V

Image - Asadul Islam – Student V

Asadul Islam is one of the bright new entrants in animation arena. Possessing a Master’s Degree in

Friday, 1 July 2011 Comments

Interview - Studios

Dominic Chander – Head o

Image - Dominic Chander – Head o

Dominic Chander is the Head of Animation Production at Sun Animatics India Pvt. Ltd. In the past h

Saturday, 2 July 2011 Comments

CG Today - Reviews

Game: Fallout: New Vegas
Release Date: October 22nd 2010
Platform: Xbox 360/PS3/PC

Fallout: New Vegas is not a direct sequel to the best-selling Fallout 3; thou it looks. Set in a dark, humoured, post-apocalyptic nuclear wasteland that is rich with character and personality. This is a standalone product, and you do not have had to of played Fallout 3 to follow New Vegas's storyline, so those who are not familiar with its predecessor will find it easy to pick up and play. New Vegas sees the series take a departure from the Washington DC area and enter the Mojave Wasteland, and along with familiar gameplay mechanics, great new additions, and an array of technical issues; New Vegas makes great attempts to rival Fallout 3.

The storyline in New Vegas is both varied and compelling. You start off as a courier tasked with delivering a high valued item to the New Vegas strip, however you are intercepted and left for dead. You are then stitched up by some friendly townsfolk and sent on your way to find who tried to kill you, and presumably take revenge. Along your travels you will meet some twisted characters, all with their own agendas and method of survival in the wastes. The amount of side quests and ways to approach each situation is astonishing, and you will be generally astounded at the amount of tasks that will rack up in your inventory, should you choose to explore of the beaten path. This is one of those games where exploration is rewarded in bucket loads, both in quests, items, and locations' most of which are off the path from the main storyline. Everything about this dark, brutal world is open from the beginning, with every single nook and cranny drawing you in; its almost impossible to walk from one point to another without getting sidetracked in some way. One major drawback for me was the inability to carry on playing after you have completed the main quest. Considering Fallout 3 was originally shipped with the same problem, and it was later patched to please the thousands that complained, this development choice seems extremely limited in its logic, and is definitely frustrating.

CG Today Rating: 2.6 / 5

Once again is brought to you the most popular story ever told, the legend of Rama, the original Indian superhero by Maya Entertainment Ltd. Ketan Mehta's Ramayana - The Epic in 3D animation directed by Chetan Desai.

Game: Halo: Reach
Release Date:
14th September 2010
Platform: Xbox 360

Halo: Reach is the culmination of everything Halo. With the announcement that this will be the studio’s last entry into the franchise, they pulled out all the stops and have delivered us a package that is hard to fault in every aspect. It is a strong contender for Game of the Year, and something that will keep fans both old and new entertained for months to come. This is the definitive Halo experience.

Reach is fantastically well presented. From the sleek and intuitive front-end menus to the in-game visuals, everything is absolutely top notch. With an upgraded graphics engine, the team at Bungie has been able to expand the scope of the game with larger and prettier environments. You’ll see some absolutely stunning vistas all the way through, with epic, thrilling battles taking place in varied locations across Reach.

Game: F1 2010
Release Date: 24th September 2010
Platform: Xbox 360/PS3/PC

F1 2010 is the latest addition to the recently boring collection of F1 games. There are major improvements, which put F1 2010 ahead of the pack, and make it one of the best F1 games in recent memory. Developed by Codemasters Birmingham, F1 2010 boasts stunning visuals, deep and challenging handling, an addictive career mode and a heavily customisable multiplayer mode.


F1 2010 is a fantastically presented game. Everything about the world of F1 has been beautifully recreated here, every car is identical to its real life model, and all of them look dangerously sexy. The circuits themselves are also expertly crafted with the highest level of detail, which make them an absolute pleasure to race around. Tracks such as Monte Carlo, the night race in Singapore’s Marina Bay, or Abu Dhabi’s sunset bathed Yas Marina are some of the highlights of F1 2010, boasting a beautiful array of environments. Naturally, tracks such as Bahrain are quite sparse, with nothing but sand to surround you, but this is expected.

Game: Splinter Cell: Conviction
Release Date: April 13th 2010
Platform: Xbox360/PS3/PC

Splinter Cell has been in production for an extremely long time. First officially announced in 2007 it has suffered several major delays and at one point was put on indefinite hold. It resurfaced with a major change in both its gameplay direction and visual style. The game completely reinvents the current take on the stealth genre, and is a fresh and addictive addition to the series itself. If you haven’t played the previous title, Double Agent, then that is no major problem here, the game fills you in on the basics of the back-story and you don’t feel like you are missing out on any past details having not played its predecessor. Splinter Cell changes the way the player views the stealth approach to games, you no longer have to wait in the shadows endlessly until you are able to silently take out your victims. The game makes you feel like a deadly weapon, with stealth kills and lightning fast attack combos at the touch of a button. The pacing is consistent and intense the entire way through.


Splinter Cell has a few intuitive design features that make the presentation of the game quite unique. Throughout the campaign, your mission objectives and important information are projected onto nearby walls or the sides of buildings, thus discarding the need for an intrusive HUD. This is a really cool aspect of that game, which, while simple, is really effective. This feature is then expanded on in some points in the game where flashbacks are also projected, which fill in the player on some of the back-story.